- Born Sept. 2, 1964
Tom A. Hall (born September 2, 1964) is a game designer best known for his work with id Software on titles such as Doom and Commander Keen. He attended the University of Wisconsin–Madison, where he earned a B.S. in Computer Science.\n', '
In 1987, Hall worked at Softdisk Inc., where he was both a programmer and the editor of Softdisk, a software bundle delivered monthly. Along with some of his co-workers, John Carmack, John Romero and Adrian Carmack, he founded id Software. He served as creative director and designer there, working upon games such as the Commander Keen series, Wolfenstein 3D, Spear of Destiny, and Doom.\n', '
After some disputes with John Carmack about the design for Doom, Tom left id Software in August 1993 to join Apogee/3D Realms. He was the game designer for Rise of the Triad, produced Terminal Velocity, and helped in varying degrees on Duke Nukem II and Duke Nukem 3D as well. He also worked on the Prey engine until August 12, 1996, when he left Apogee.\n', '
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